Geschäftsmodell: Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „= 55 Geschäftsmodellmuster = Im Folgenden werden nun die 55 Muster von Geschäftsmodellen in aller Kürze und mit Hinweis für KMU vorgestellt. Wir haben die englischen Fachbegriffe behalten, um anschlussfähig zu sein, gleichzeitig aber gut erklärt. Der interessierte Praktiker sei hier auf das Buch ‚Geschäftsmodelle entwickeln‘ von Gassmann, Frankenberger, Csik (2013) verwiesen, in dem die Muster ausführlich dargestellt, visualisiert und mit za…“) |
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{| class="wikitable sortable" | |||
|+ angestrebte (grün), relevante (neutral) und gemiedene (rot) Geschäftsmodelle | |||
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! # !! Name !! Zusammenfassung !! Übereinstimmung !! Kommentar | |||
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| style="background:#b7d6a0"| 11 || style="background:#b7d6a0"|Digitalization || style="background:#b7d6a0"| Do what they do, but digital || style="background:#b7d6a0"| 100% || style="background:#b7d6a0"| Um alle zu erreichen, muss alles digital sein. | |||
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| style="background:#b7d6a0"| 33 || style="background:#b7d6a0"|Open Source || style="background:#b7d6a0"| Code is free for all, Dienstleistung on top || style="background:#b7d6a0"| 100% || style="background:#b7d6a0"| | |||
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| style="background:#b7d6a0"| 50 || style="background:#b7d6a0"|Target the Poor || style="background:#b7d6a0"| Hauptziel: Kunden mit geringem Einkommen, dadurch geringe Gewinne/Kunde, aber viele Kunden || style="background:#b7d6a0"| 95% || style="background:#b7d6a0"| Am Wissen sollte keiner sparen müssen: Freies Wissen. | |||
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| style="background:#b7d6a0"| 9 || style="background:#b7d6a0" | Crowdsourcing || style="background:#b7d6a0" | Like the idea? share skill -> take part in success || style="background:#b7d6a0" | 90% || style="background:#b7d6a0" | | |||
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| style="background:#b7d6a0"| 8 || style="background:#b7d6a0" | Crowdfunding || style="background:#b7d6a0" | Like the idea? share money -> take part in success || style="background:#b7d6a0" | 75% || style="background:#b7d6a0" | | |||
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| style="background:#b7d6a0"| 36 || style="background:#b7d6a0"|Pay What You Want || style="background:#b7d6a0"| Zahl, was du für richtig hältst || style="background:#b7d6a0"| 70% || style="background:#b7d6a0"| Wer will, kann spenden -> gemeinnützig | |||
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| style="background:#b7d6a0"| 54 || style="background:#b7d6a0"|User Designed || style="background:#b7d6a0"| Der Nutzer gestaltet das Produkt mit || style="background:#b7d6a0"| 60% || style="background:#b7d6a0"| Sehr wichtig. | |||
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| 44 ||Robin Hood || higher price for the rich, lower for the poor || 30% || vgl. Freemium, kommerzielle Nutzung nur mit Lizenz (vgl. Visual Studio oder Obsidian Community Edition) | |||
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| 2 || Affiliation || we help you, so you share with us || 20% || | |||
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| 32 ||Open Business Model || Geschäftsmodell mit Partnern weiterentwickeln || 15% || Geschieht mit jedem neuen Partner: Die Werte bleiben gleich, die Umsetzung wächst. | |||
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| 18 ||Freemium || gift free version for max spread, hope they bud premium || 10% || Keine Form von Wissen steht hinter Paywall, aber Service, Beratung o.ä. kann durch Premium finanziert werden -> dann Transfer dessen in den Freemium Bereich -> Win Win | |||
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| 24 ||Layer Player || Übernimm eine Phase der Wertkette für verschiedene Partner || 10% || BNW ist Wissensmanagement für alle. | |||
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| 29 ||Make More of it || Offer your ressources to others while you don't need them || 6% || kurzgesagt hat seine Expertise auch angeboten, wenn mal kein Projekt drückt, so könnte BNW das auch tun. | |||
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| 5 || Barter || trade wares, not money || 5% || | |||
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| 48 ||Subscription || Regelmäßig Gebühren Zahlen, um Produkt zu erhalten || 5% || Könnte man on top packen, vgl. Patreon, regelmäßige Spenden etc. | |||
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| 42 ||Reverse Engineering || do what they did || 4% || soweit legal, kann man damit sicherlich viel gutes tun. | |||
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| 10 || Customer Loyality || persönliche Bindung oder Bonusprogramme || 3% || | |||
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| 3 || Aikido || do exactly what the competition won't || 2% || | |||
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| 19 ||From Push-to-Pull || Kundenanforderungen first and center || 2% || | |||
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| 14 ||Experience Selling || Erlebnis bereichert Produkt || 1% || nicht direkt durch BNW, sondern mit BNW hinter kurzgesagt etc. | |||
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| 31 ||No Frills || Fokus auf das Wesentliche, offen kommunizieren, wo man spart || 1% || | |||
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| 49 ||Supermarket || Verkauf viele verschiedene Dinge unter einem Dach || 1% || Ein Marktplatz / eine Übersicht / eine Vermittlung wäre für manche Projekte ein möglicherweise treffender Vergleich | |||
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| 52 ||Two-Sided Market || Wir sind die Plattform, ihr die Händler || 1% || vgl. Supermarket | |||
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| 55 || White Label || Ihr dürft eure Marken auf unser Produkt packen || -5% || Es soll immer nachvollziehbar sein, woher etwas kommt. Eine Quellenangabe reicht vollkommen. | |||
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| 21 || Hidden Revenue || Nicht der Nutzer, sondern Dritte (z.B. Werbung) finanzieren || -30% || Wir machen möglichst alles transparent | |||
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| style="background:#f1b0b2"| 4 || style="background:#f1b0b2" | Auction || style="background:#f1b0b2" | sell to highest bidder || style="background:#f1b0b2" | -60% || style="background:#f1b0b2" | | |||
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| style="background:#f1b0b2"| 53 || style="background:#f1b0b2"|Ultimate luxury || style="background:#f1b0b2"| Hauptziel: Kunden mit hohem Einkommen, dadurch hohe Gewinne/Kunde, aber wenige Kunden || style="background:#f1b0b2"| -60% || style="background:#f1b0b2"| | |||
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| style="background:#f1b0b2" | 25 || style="background:#f1b0b2" | Leverage Customer Data || style="background:#f1b0b2" | Metadaten der Nutzer verkaufen || style="background:#f1b0b2" | -70% || style="background:#f1b0b2" | Während die Idee "Sammeln für Studien" o.ä. Sinn ergibt, sollen Nutzer Vertrauen können und sich frei bewegen | |||
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| style="background:#f1b0b2"| 39 || style="background:#f1b0b2"|Razor and Blade || style="background:#f1b0b2"| Basis günstig, alles weitere (zur Anwendung notwendige) teuer || style="background:#f1b0b2"| -90% || style="background:#f1b0b2"| | |||
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| style="background:#f1b0b2"| 27 || style="background:#f1b0b2" | Lock-in || style="background:#f1b0b2" | You're not getting out of this (easily) || style="background:#f1b0b2" | -100% || style="background:#f1b0b2" | | |||
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[[Kategorie:Übereinstimmung]] | |||
= 55 Geschäftsmodellmuster = | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ 55 Muster von Geschäftsmodellen<ref>https://svs.informatik.uni-hamburg.de/publications/2018/2018-10-08-Federrath-Geschaeftsmodellentwicklung_Business_Model_Navigator.pdf</ref> | |+ 55 Muster von Geschäftsmodellen nach Gassmann et al. 2013<ref>https://doi.org/10.1007/978-3-658-08623-7_10</ref><ref>https://svs.informatik.uni-hamburg.de/publications/2018/2018-10-08-Federrath-Geschaeftsmodellentwicklung_Business_Model_Navigator.pdf</ref> | ||
|- | |- | ||
! # !! Name !! Beispiel !! Kommentar | ! # !! Name !! Zusammenfassung !! Beispiel !! Kommentar | ||
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| 1 ||Add-on || Ryanair (1985), SAP (1992), Sega (1998) || | | 1 ||Add-on || put a cherry on top || Ryanair (1985), SAP (1992), Sega (1998) || | ||
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| 2 ||Affiliation || Amazon Store (1995), Cybererotica (1994), CDnow (1994), Pinterest (2010) || | | 2 ||Affiliation || we help you, so you share with us || Amazon Store (1995), Cybererotica (1994), CDnow (1994), Pinterest (2010) || | ||
|- | |- | ||
| 3 ||Aikido || Six Flags (1961), The Body Shop (1976), Swatch (1983), Cirque du Soleil (1984), Nintendo (2006) || | | 3 ||Aikido || do exactly what the competition won't || Six Flags (1961), The Body Shop (1976), Swatch (1983), Cirque du Soleil (1984), Nintendo (2006) || | ||
|- | |- | ||
| 4 || | | 4 ||Auction || sell to highest bidder || eBay (1995), Winebid (1996), Priceline (1997), Google (1998), Elance (2006), Zopa (2005), MyHammer (2005) || | ||
|- | |- | ||
| 5 ||Barter || Procter & Gamble (1970), Pepsi (1972), Lufthansa (1993), Magnolia Hotels (2007), Pay with a Tweet (2010) || | | 5 ||Barter || trade wares, not money || Procter & Gamble (1970), Pepsi (1972), Lufthansa (1993), Magnolia Hotels (2007), Pay with a Tweet (2010) || | ||
|- | |- | ||
| 6 ||Cash Machine || American Express (1891), Dell (1984), Amazon Store (1995), PayPal (1998), Blacksocks (1999), MyFab (2008), Groupon (2008) || | | 6 ||Cash Machine || kunde zahlt, dann wird produziert || American Express (1891), Dell (1984), Amazon Store (1995), PayPal (1998), Blacksocks (1999), MyFab (2008), Groupon (2008) || | ||
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| 7 ||Cross Selling || Shell (1930), IKEA (1956), Tchibo (1973), Aldi (1986), SANIFAIR (2003) || | | 7 ||Cross Selling || Sortiment ergänzen um verschiedene Branchen || Shell (1930), IKEA (1956), Tchibo (1973), Aldi (1986), SANIFAIR (2003) || | ||
|- | |- | ||
| 8 ||Crowdfunding || Marillion (1997), Cassava Films(1998), Diaspora(2010), Brainpool (2011), Pebble Technology (2012) || | | 8 ||Crowdfunding || Like the idea? share money -> take part in success || Marillion (1997), Cassava Films(1998), Diaspora(2010), Brainpool (2011), Pebble Technology (2012) || | ||
|- | |- | ||
| 9 || | | 9 ||Crowdsourcing || Like the idea? share skill -> take part in success || Threadless (2000), Procter & Gamble (2001), InnoCentive (2001), Cisco (2007), MyFab (2008) || | ||
|- | |- | ||
| 10 ||Customer Loyality || Sperry & Hutchinson (1897), American Airlines (1981), Safeway Club Card (1995), Payback(2000) || | | 10 ||Customer Loyality || persönliche Bindung oder Bonusprogramme || Sperry & Hutchinson (1897), American Airlines (1981), Safeway Club Card (1995), Payback(2000) || | ||
|- | |- | ||
| 11 ||Digitalization || Spiegel Online (1994), WXYC (1994), Hotmail (1996), Jones International University (1996), CEWE Color (1997), SurveyMonkey (1998), Napster (1999), Wikipedia (2001), Facebook (2004), Dropbox (2007), Netflix (2008), Next Issue Media (2011) || | | 11 ||Digitalization || Do what they do, but digital || Spiegel Online (1994), WXYC (1994), Hotmail (1996), Jones International University (1996), CEWE Color (1997), SurveyMonkey (1998), Napster (1999), Wikipedia (2001), Facebook (2004), Dropbox (2007), Netflix (2008), Next Issue Media (2011) || | ||
|- | |- | ||
| 12 ||Direct Selling || Vorwerk (1930), Tupperware (1946), Amway (1959), The Body Shop (1976), Dell (1984), Nestle Nespresso (1986), First Direct (1989), Nestlé Special.T (2010), Dollar Shave Club (2012), Nestlé BabyNes (2012) || | | 12 ||Direct Selling || leave out the middle man || Vorwerk (1930), Tupperware (1946), Amway (1959), The Body Shop (1976), Dell (1984), Nestle Nespresso (1986), First Direct (1989), Nestlé Special.T (2010), Dollar Shave Club (2012), Nestlé BabyNes (2012) || | ||
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| 13 ||E-Commerce || Dell (1984), Asos (2000), Zappos (1999), Amazon Store (1995), Flyeralarm (2002), Blacksocks (1999), Dollar Shave Club (2012), Winebid(1996), Zopa (2005) || | | 13 ||E-Commerce || just sell online || Dell (1984), Asos (2000), Zappos (1999), Amazon Store (1995), Flyeralarm (2002), Blacksocks (1999), Dollar Shave Club (2012), Winebid(1996), Zopa (2005) || | ||
|- | |- | ||
| 14 || | | 14 ||Experience Selling || Erlebnis bereichert Produkt || Harley Davidson (1903), Starbucks (1971), IKEA (1956), Barnes&Nobles (1993), Trader Joeȇs (1958), Nestlé Nespresso (1986), Swatch (1983), Nestlé Special.T (2010), Red Bull (1987) || | ||
|- | |- | ||
| 15 ||Flatrate || SBB (1898), Buckaroo Buffet (1946), Sandals Resorts (1981), Netflix (1999), Next Issue Media (2011) || | | 15 ||Flatrate || pay once, do whatever after || SBB (1898), Buckaroo Buffet (1946), Sandals Resorts (1981), Netflix (1999), Next Issue Media (2011) || | ||
|- | |- | ||
| 16 ||Fractionalized Ownership || Hapimag (1963), Netjets (1964), Mobility Carsharing (1997), écurie25 (2005), HomeBuy (2009) || | | 16 ||Fractionalized Ownership || Buy product together, use it together || Hapimag (1963), Netjets (1964), Mobility Carsharing (1997), écurie25 (2005), HomeBuy (2009) || | ||
|- | |- | ||
| 17 ||Franchising || Singer Sewing Machine (1860), McDonaldȇs (1948), Marriott International (1967), Starbucks (1971), Subway (1974), Fressnapf (1992), Naturhouse (1992), McFit (1997), BackWerk (2001) || | | 17 ||Franchising || pay for the brand, not for the thing || Singer Sewing Machine (1860), McDonaldȇs (1948), Marriott International (1967), Starbucks (1971), Subway (1974), Fressnapf (1992), Naturhouse (1992), McFit (1997), BackWerk (2001) || | ||
|- | |- | ||
| 18 ||Freemium || Hotmail (1996), SurveyMonkey (1998), LinkedIn (2003), Skype (2003), Spotify (2006), Dropbox (2007) || | | 18 ||Freemium || gift free version for max spread, hope they bud premium || Hotmail (1996), SurveyMonkey (1998), LinkedIn (2003), Skype (2003), Spotify (2006), Dropbox (2007) || | ||
|- | |- | ||
| 19 ||From Push-to-Pull || Toyota(1975), Zara (1975), Dell(1984), Geberit (2000) || | | 19 ||From Push-to-Pull || Kundenanforderungen first and center || Toyota(1975), Zara (1975), Dell(1984), Geberit (2000) || | ||
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| 20 ||Guaranteed Availability || PHH Corporation (1986), IBM (1995), Hilti (2000), MachineryLink (2000), NetJets (1964), ABB Turbo Systems (2010) || | | 20 ||Guaranteed Availability || Verfügbarkeit versprechen und halten || PHH Corporation (1986), IBM (1995), Hilti (2000), MachineryLink (2000), NetJets (1964), ABB Turbo Systems (2010) || | ||
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| 21 ||Hidden Revenue || JCDecaux (1964), Sat.1 (1984), Metro Newspaper (1995), Google (1998), Zattoo (2007), Facebook (2004), Spotify (2006) || | | 21 ||Hidden Revenue || Nicht der Nutzer, sondern Dritte (z.B. Werbung) finanzieren || JCDecaux (1964), Sat.1 (1984), Metro Newspaper (1995), Google (1998), Zattoo (2007), Facebook (2004), Spotify (2006) || | ||
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| 22 ||Ingredient Branding || Intel (1991), W.L. Gore & Associates (1976), DuPont Teflon (1964), Carl Zeiss (1995), Shimano (1995), Bosch (2000) || | | 22 ||Ingredient Branding || "our special ingeredient makes our product the best" || Intel (1991), W.L. Gore & Associates (1976), DuPont Teflon (1964), Carl Zeiss (1995), Shimano (1995), Bosch (2000) || | ||
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| 23 ||Integrator || Carnegie Steel (1870), Exxon Mobil (1999), Ford (1908), Zara (1975), BYD Auto (1995) || | | 23 ||Integrator || Kontrolliere die gesamte [https://de.wikipedia.org/wiki/Wertkette Wertkette] allein || Carnegie Steel (1870), Exxon Mobil (1999), Ford (1908), Zara (1975), BYD Auto (1995) || | ||
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| 24 ||Layer Player || Wipro Technologies (1980), PayPal (1998), Amazon Web Services (2002), Dennemeyer (1962), TRUSTe (1997) || | | 24 ||Layer Player || Übernimm eine Phase der Wertkette für verschiedene Partner || Wipro Technologies (1980), PayPal (1998), Amazon Web Services (2002), Dennemeyer (1962), TRUSTe (1997) || | ||
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| 25 ||Leverage Customer Data || Google (1998), Facebook (2004), PatientsLikeMe (2004), 23andMe (2006), Verizon Communications (2011), PayBack (2000), Amazon Store (1995), Twitter (2006) || | | 25 ||Leverage Customer Data || Metadaten der Nutzer verkaufen || Google (1998), Facebook (2004), PatientsLikeMe (2004), 23andMe (2006), Verizon Communications (2011), PayBack (2000), Amazon Store (1995), Twitter (2006) || | ||
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| 26 ||License || ARM (1989), IBM (1920), BUSCH (1870), DIC 2 (1973), Duales System Deutschland (1991), Max Havelaar (1992) || | | 26 ||License || Produktnutzung lizenzieren, hauptsächlich entwickeln || ARM (1989), IBM (1920), BUSCH (1870), DIC 2 (1973), Duales System Deutschland (1991), Max Havelaar (1992) || | ||
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| 27 ||Lock-in || Gillette (1904), Nestlé Nespresso (1986), Hewlett-Packard (1984), Microsoft (1975), Lego (1949), Nestlé BabyNes (2012), Nestlé Special.T (2010) || | | 27 ||Lock-in || You're not getting out of this (easily) || Gillette (1904), Nestlé Nespresso (1986), Hewlett-Packard (1984), Microsoft (1975), Lego (1949), Nestlé BabyNes (2012), Nestlé Special.T (2010) || | ||
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| 28 ||Long Tail || Amazon Store (1995), eBay (1995), Netflix (1999), Apple iPod/iTunes (2003), YouTube (2005) || | | 28 ||Long Tail || <nowiki><i don't get it></nowiki> sell small amounts for long time (?) || Amazon Store (1995), eBay (1995), Netflix (1999), Apple iPod/iTunes (2003), YouTube (2005) || | ||
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| 29 || | | 29 ||Make More of it || Offer your ressources to others while you don't need them || Festo Didactic (1970), Porsche (1931), BASF (1998), Amazon Web Services (2002), Sennheiser Sound Academy (2009) || | ||
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| 30 ||Mass Customization || Dell (1984), Leviȇs (1990), My Unique Bag (2010), Miadidas (2000), mymuesli (2007), Factory121 (2006), PersonalNOVEL (2003) || | | 30 ||Mass Customization || Massenproduktion + Kundenspezifisch = z.B. Modular & customizable || Dell (1984), Leviȇs (1990), My Unique Bag (2010), Miadidas (2000), mymuesli (2007), Factory121 (2006), PersonalNOVEL (2003) || | ||
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| 31 ||No Frills || Ford (1908), Southwest Airlines (1971), Dow Corning (2002), McDonaldȇs (1948), Accor (1985), Aravind Eye care System (1976), McFit (1997), Aldi (1913) || | | 31 ||No Frills || Fokus auf das Wesentliche, offen kommunizieren, wo man spart || Ford (1908), Southwest Airlines (1971), Dow Corning (2002), McDonaldȇs (1948), Accor (1985), Aravind Eye care System (1976), McFit (1997), Aldi (1913) || | ||
|- | |- | ||
| 32 ||Open Business Model || Valve Corporation (1998), Abril (2008) || | | 32 ||Open Business Model || Geschäftsmodell mit Partnern weiterentwickeln || Valve Corporation (1998), Abril (2008) || | ||
|- | |- | ||
| 33 ||Open Source || Red Hat (1993), Wikipedia (2001), mondoBIOTECH (2000), Local Motors (2008), IBM (1955), Mozilla (1992) || | | 33 ||Open Source || Code is free for all, Dienstleistung on top || Red Hat (1993), Wikipedia (2001), mondoBIOTECH (2000), Local Motors (2008), IBM (1955), Mozilla (1992) || | ||
|- | |- | ||
| 34 ||Orchestrator || Nike (1978), Bharti Airtel (1995), Li & Fung (1971), Procter & Gamble (1970) || | | 34 ||Orchestrator || Fokus auf spezielle Segmente der Wertkette, Rest Outsourcen || Nike (1978), Bharti Airtel (1995), Li & Fung (1971), Procter & Gamble (1970) || | ||
|- | |- | ||
| 35 ||Pay per Use || Hot Choice (1988), Google (1998), Better Place (2007), Car2Go (2008), Ally Financial (2004) || | | 35 ||Pay per Use || Pay what you use || Hot Choice (1988), Google (1998), Better Place (2007), Car2Go (2008), Ally Financial (2004) || | ||
|- | |- | ||
| 36 ||Pay What You Want || One World Everbody Eats (2003), Radiohead (2007), NoiseTrade (2006), Humble Bundle (2010), Panera Bread Bakery (2010) || | | 36 ||Pay What You Want || Zahl, was du für richtig hältst || One World Everbody Eats (2003), Radiohead (2007), NoiseTrade (2006), Humble Bundle (2010), Panera Bread Bakery (2010) || | ||
|- | |- | ||
| 37 ||Peer-to-Peer || eBay (1995), Napster (1999), Couchsurfing (2003), SlideShare (2006), RelayRides (2010), Craigslist (1996), Skype (2003), LinkedIn (2003), Zopa (2005), Dropbox (2007), Twitter (2006), Airbnb (2008), TaskRabbit (2008), Gidsy (2011) || | | 37 ||Peer-to-Peer || Eure 1:1 Meetings sind unser Mehrwert. || eBay (1995), Napster (1999), Couchsurfing (2003), SlideShare (2006), RelayRides (2010), Craigslist (1996), Skype (2003), LinkedIn (2003), Zopa (2005), Dropbox (2007), Twitter (2006), Airbnb (2008), TaskRabbit (2008), Gidsy (2011) || | ||
|- | |- | ||
| 38 ||Performance-based Contracting || BASF (1998), Xerox (2002), Rolls Royce (1980), Smartville (1997) || | | 38 ||Performance-based Contracting || <nowiki><i don't get it></nowiki> Sell the result, not the product (?) || BASF (1998), Xerox (2002), Rolls Royce (1980), Smartville (1997) || | ||
|- | |- | ||
| 39 ||Razor and Blade || Standard Oil Company (1880), Gillette (1904), Hewlett-Packard (1984), Nestle Nespresso (1986), Apple iPod/iTunes (2003), Amazon Kindle (2007), Better Place (2007), Nestlé BabyNes (2012), Nestlé Special.T (2010) || | | 39 ||Razor and Blade || Basis günstig, alles weitere (zur Anwendung notwendige) teuer || Standard Oil Company (1880), Gillette (1904), Hewlett-Packard (1984), Nestle Nespresso (1986), Apple iPod/iTunes (2003), Amazon Kindle (2007), Better Place (2007), Nestlé BabyNes (2012), Nestlé Special.T (2010) || | ||
|- | |- | ||
| 40 || | | 40 ||Rent Instead of Buy || Mieten statt kaufen || Saunders System (1916), Xerox (1959), Blockbuster (1985), Rent a Bike (1987), Mobility Carsharing (1997), Luxusbabe (2006), Flexpetz (2007), MachineryLink (2000), Car2Go(2008), CWS-boco (2001) || | ||
|- | |- | ||
| 41 ||Revenue Sharing || Apple iPhone/AppStore(2008), Groupon (2008), HubPages(2006), CDNow (1994) || | | 41 ||Revenue Sharing || win together, lose together || Apple iPhone/AppStore(2008), Groupon (2008), HubPages(2006), CDNow (1994) || | ||
|- | |- | ||
| 42 ||Reverse Engineering || Bayer (1897), Brilliance China Auto (2003), Denner (2010), Pelikan (1994) || | | 42 ||Reverse Engineering || do what they did || Bayer (1897), Brilliance China Auto (2003), Denner (2010), Pelikan (1994) || | ||
|- | |- | ||
| 43 ||Reverse Innovation || General Electric (2007), Nokia (2003), Logitech (1981), Renault (2004), Haier (1999) || | | 43 ||Reverse Innovation || sell to the rich (countries) what worked for the poor (countries) || General Electric (2007), Nokia (2003), Logitech (1981), Renault (2004), Haier (1999) || | ||
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| 44 ||Robin Hood || Aravind Eye Care System (1976), TOMS Shoes (2006), One Laptop per Child (2005), Warby Parker (2008) || | | 44 ||Robin Hood || higher price for the rich, lower for the poor || Aravind Eye Care System (1976), TOMS Shoes (2006), One Laptop per Child (2005), Warby Parker (2008) || | ||
|- | |- | ||
| 45 ||Self-Service || McDonaldȇs (1948), IKEA (1956), BackWerk (2001), Accor (1985), Car2Go (2008), Mobility Carsharing (1997) || | | 45 ||Self-Service || Teile der Wertkette macht der Kunde einfach selbst || McDonaldȇs (1948), IKEA (1956), BackWerk (2001), Accor (1985), Car2Go (2008), Mobility Carsharing (1997) || | ||
|- | |- | ||
| 46 ||Shop-in-Shop || Bosch (2000), Deutsche Post (1995), Tim Hortons (1964), Tchibo (1987), MinuteClinic (2000) || | | 46 ||Shop-in-Shop || Ein Geschäft in einem anderen einnisten || Bosch (2000), Deutsche Post (1995), Tim Hortons (1964), Tchibo (1987), MinuteClinic (2000) || | ||
|- | |- | ||
| 47 ||Solution Provider || Lantal Textiles (1954), Tetra Pak (1993), CWS-boco (2001), Geek Squad (1994), Heidelberger Druckmaschinen (1980), Apple iPod/iTunes (2003), 3M Services (2010) || | | 47 ||Solution Provider || <nowiki><i don't get it></nowiki> Einen Bereich mit Produkten und Dienstleistungen vollständig abdecken || Lantal Textiles (1954), Tetra Pak (1993), CWS-boco (2001), Geek Squad (1994), Heidelberger Druckmaschinen (1980), Apple iPod/iTunes (2003), 3M Services (2010) || | ||
|- | |- | ||
| 48 ||Subscription || Netflix (1999), Blacksocks (1999), Salesforce (1999), Jamba (2004), Dollar Shave Club (2012), Next Issue Media (2011), Spotify (2006) || | | 48 ||Subscription || Regelmäßig Gebühren Zahlen, um Produkt zu erhalten || Netflix (1999), Blacksocks (1999), Salesforce (1999), Jamba (2004), Dollar Shave Club (2012), Next Issue Media (2011), Spotify (2006) || | ||
|- | |- | ||
| 49 ||Supermarket || King Kullen Grocery Company (1930), Merrill Lynch (1930), Toys“R”Us (1948), The Home Depot (1978), Best Buy (1983), Fressnapf (1985), Staples (1986) || | | 49 ||Supermarket || Verkauf viele verschiedene Dinge unter einem Dach || King Kullen Grocery Company (1930), Merrill Lynch (1930), Toys“R”Us (1948), The Home Depot (1978), Best Buy (1983), Fressnapf (1985), Staples (1986) || | ||
|- | |- | ||
| 50 ||Target the Poor || Grameen Bank (1983), Bharti Airtel (1995), Arvind Mills (1995),Hindustan Unilever (2000), Tata Nano (2009), Walmart (2012) || | | 50 ||Target the Poor || Hauptziel: Kunden mit geringem Einkommen, dadurch geringe Gewinne/Kunde, aber viele Kunden || Grameen Bank (1983), Bharti Airtel (1995), Arvind Mills (1995),Hindustan Unilever (2000), Tata Nano (2009), Walmart (2012) || | ||
|- | |- | ||
| 51 ||Trash-to-Cash || Duales System Deutschland (1991), Freitag lab.ag (1993), Greenwire (2001), H&M (2012), Emeco (2010) || | | 51 ||Trash-to-Cash || Verbrauchtes erneuern || Duales System Deutschland (1991), Freitag lab.ag (1993), Greenwire (2001), H&M (2012), Emeco (2010) || | ||
|- | |- | ||
| 52 ||Two-Sided Market || Diners Club (1950), Amazon Store (1995), Metro Newspaper (1995), Facebook (2004), Groupon (2008), JCDecaux (1964), Sat.1 (1984), Google (1998), Zattoo (2007), eBay (1995), Elance (2006), Priceline (1997), MyHammer (2005) || | | 52 ||Two-Sided Market || Wir sind die Plattform, ihr die Händler || Diners Club (1950), Amazon Store (1995), Metro Newspaper (1995), Facebook (2004), Groupon (2008), JCDecaux (1964), Sat.1 (1984), Google (1998), Zattoo (2007), eBay (1995), Elance (2006), Priceline (1997), MyHammer (2005) || | ||
|- | |- | ||
| 53 ||Ultimate luxury || Lamborghini (1962), MirCorp (2000), The World (2002), Jumeirah Group (1994), Abbot Downing (2011) || | | 53 ||Ultimate luxury || Hauptziel: Kunden mit hohem Einkommen, dadurch hohe Gewinne/Kunde, aber wenige Kunden || Lamborghini (1962), MirCorp (2000), The World (2002), Jumeirah Group (1994), Abbot Downing (2011) || | ||
|- | |- | ||
| 54 ||User Designed || Spreadshirt (2001), Lulu (2002), Lego Factory (2005), Ponoko (2007), Createmytattoo (2009), Quirky (2009), Amazon Kindle (2007), Apple iPhone/AppStore (2008) || | | 54 ||User Designed || Der Nutzer gestaltet das Produkt mit || Spreadshirt (2001), Lulu (2002), Lego Factory (2005), Ponoko (2007), Createmytattoo (2009), Quirky (2009), Amazon Kindle (2007), Apple iPhone/AppStore (2008) || | ||
|- | |- | ||
| 55 ||White Label || Foxconn (1974), Richelieu Foods (1994), Printing In A Box (2005) || | | 55 ||White Label || Ihr dürft eure Marken auf unser Produkt packen || Foxconn (1974), Richelieu Foods (1994), Printing In A Box (2005) || | ||
|- | |- | ||
|} | |} |
Aktuelle Version vom 9. Dezember 2022, 13:17 Uhr
Übereinstimmung
# | Name | Zusammenfassung | Übereinstimmung | Kommentar |
---|---|---|---|---|
11 | Digitalization | Do what they do, but digital | 100% | Um alle zu erreichen, muss alles digital sein. |
33 | Open Source | Code is free for all, Dienstleistung on top | 100% | |
50 | Target the Poor | Hauptziel: Kunden mit geringem Einkommen, dadurch geringe Gewinne/Kunde, aber viele Kunden | 95% | Am Wissen sollte keiner sparen müssen: Freies Wissen. |
9 | Crowdsourcing | Like the idea? share skill -> take part in success | 90% | |
8 | Crowdfunding | Like the idea? share money -> take part in success | 75% | |
36 | Pay What You Want | Zahl, was du für richtig hältst | 70% | Wer will, kann spenden -> gemeinnützig |
54 | User Designed | Der Nutzer gestaltet das Produkt mit | 60% | Sehr wichtig. |
44 | Robin Hood | higher price for the rich, lower for the poor | 30% | vgl. Freemium, kommerzielle Nutzung nur mit Lizenz (vgl. Visual Studio oder Obsidian Community Edition) |
2 | Affiliation | we help you, so you share with us | 20% | |
32 | Open Business Model | Geschäftsmodell mit Partnern weiterentwickeln | 15% | Geschieht mit jedem neuen Partner: Die Werte bleiben gleich, die Umsetzung wächst. |
18 | Freemium | gift free version for max spread, hope they bud premium | 10% | Keine Form von Wissen steht hinter Paywall, aber Service, Beratung o.ä. kann durch Premium finanziert werden -> dann Transfer dessen in den Freemium Bereich -> Win Win |
24 | Layer Player | Übernimm eine Phase der Wertkette für verschiedene Partner | 10% | BNW ist Wissensmanagement für alle. |
29 | Make More of it | Offer your ressources to others while you don't need them | 6% | kurzgesagt hat seine Expertise auch angeboten, wenn mal kein Projekt drückt, so könnte BNW das auch tun. |
5 | Barter | trade wares, not money | 5% | |
48 | Subscription | Regelmäßig Gebühren Zahlen, um Produkt zu erhalten | 5% | Könnte man on top packen, vgl. Patreon, regelmäßige Spenden etc. |
42 | Reverse Engineering | do what they did | 4% | soweit legal, kann man damit sicherlich viel gutes tun. |
10 | Customer Loyality | persönliche Bindung oder Bonusprogramme | 3% | |
3 | Aikido | do exactly what the competition won't | 2% | |
19 | From Push-to-Pull | Kundenanforderungen first and center | 2% | |
14 | Experience Selling | Erlebnis bereichert Produkt | 1% | nicht direkt durch BNW, sondern mit BNW hinter kurzgesagt etc. |
31 | No Frills | Fokus auf das Wesentliche, offen kommunizieren, wo man spart | 1% | |
49 | Supermarket | Verkauf viele verschiedene Dinge unter einem Dach | 1% | Ein Marktplatz / eine Übersicht / eine Vermittlung wäre für manche Projekte ein möglicherweise treffender Vergleich |
52 | Two-Sided Market | Wir sind die Plattform, ihr die Händler | 1% | vgl. Supermarket |
55 | White Label | Ihr dürft eure Marken auf unser Produkt packen | -5% | Es soll immer nachvollziehbar sein, woher etwas kommt. Eine Quellenangabe reicht vollkommen. |
21 | Hidden Revenue | Nicht der Nutzer, sondern Dritte (z.B. Werbung) finanzieren | -30% | Wir machen möglichst alles transparent |
4 | Auction | sell to highest bidder | -60% | |
53 | Ultimate luxury | Hauptziel: Kunden mit hohem Einkommen, dadurch hohe Gewinne/Kunde, aber wenige Kunden | -60% | |
25 | Leverage Customer Data | Metadaten der Nutzer verkaufen | -70% | Während die Idee "Sammeln für Studien" o.ä. Sinn ergibt, sollen Nutzer Vertrauen können und sich frei bewegen |
39 | Razor and Blade | Basis günstig, alles weitere (zur Anwendung notwendige) teuer | -90% | |
27 | Lock-in | You're not getting out of this (easily) | -100% |
55 Geschäftsmodellmuster
# | Name | Zusammenfassung | Beispiel | Kommentar |
---|---|---|---|---|
1 | Add-on | put a cherry on top | Ryanair (1985), SAP (1992), Sega (1998) | |
2 | Affiliation | we help you, so you share with us | Amazon Store (1995), Cybererotica (1994), CDnow (1994), Pinterest (2010) | |
3 | Aikido | do exactly what the competition won't | Six Flags (1961), The Body Shop (1976), Swatch (1983), Cirque du Soleil (1984), Nintendo (2006) | |
4 | Auction | sell to highest bidder | eBay (1995), Winebid (1996), Priceline (1997), Google (1998), Elance (2006), Zopa (2005), MyHammer (2005) | |
5 | Barter | trade wares, not money | Procter & Gamble (1970), Pepsi (1972), Lufthansa (1993), Magnolia Hotels (2007), Pay with a Tweet (2010) | |
6 | Cash Machine | kunde zahlt, dann wird produziert | American Express (1891), Dell (1984), Amazon Store (1995), PayPal (1998), Blacksocks (1999), MyFab (2008), Groupon (2008) | |
7 | Cross Selling | Sortiment ergänzen um verschiedene Branchen | Shell (1930), IKEA (1956), Tchibo (1973), Aldi (1986), SANIFAIR (2003) | |
8 | Crowdfunding | Like the idea? share money -> take part in success | Marillion (1997), Cassava Films(1998), Diaspora(2010), Brainpool (2011), Pebble Technology (2012) | |
9 | Crowdsourcing | Like the idea? share skill -> take part in success | Threadless (2000), Procter & Gamble (2001), InnoCentive (2001), Cisco (2007), MyFab (2008) | |
10 | Customer Loyality | persönliche Bindung oder Bonusprogramme | Sperry & Hutchinson (1897), American Airlines (1981), Safeway Club Card (1995), Payback(2000) | |
11 | Digitalization | Do what they do, but digital | Spiegel Online (1994), WXYC (1994), Hotmail (1996), Jones International University (1996), CEWE Color (1997), SurveyMonkey (1998), Napster (1999), Wikipedia (2001), Facebook (2004), Dropbox (2007), Netflix (2008), Next Issue Media (2011) | |
12 | Direct Selling | leave out the middle man | Vorwerk (1930), Tupperware (1946), Amway (1959), The Body Shop (1976), Dell (1984), Nestle Nespresso (1986), First Direct (1989), Nestlé Special.T (2010), Dollar Shave Club (2012), Nestlé BabyNes (2012) | |
13 | E-Commerce | just sell online | Dell (1984), Asos (2000), Zappos (1999), Amazon Store (1995), Flyeralarm (2002), Blacksocks (1999), Dollar Shave Club (2012), Winebid(1996), Zopa (2005) | |
14 | Experience Selling | Erlebnis bereichert Produkt | Harley Davidson (1903), Starbucks (1971), IKEA (1956), Barnes&Nobles (1993), Trader Joeȇs (1958), Nestlé Nespresso (1986), Swatch (1983), Nestlé Special.T (2010), Red Bull (1987) | |
15 | Flatrate | pay once, do whatever after | SBB (1898), Buckaroo Buffet (1946), Sandals Resorts (1981), Netflix (1999), Next Issue Media (2011) | |
16 | Fractionalized Ownership | Buy product together, use it together | Hapimag (1963), Netjets (1964), Mobility Carsharing (1997), écurie25 (2005), HomeBuy (2009) | |
17 | Franchising | pay for the brand, not for the thing | Singer Sewing Machine (1860), McDonaldȇs (1948), Marriott International (1967), Starbucks (1971), Subway (1974), Fressnapf (1992), Naturhouse (1992), McFit (1997), BackWerk (2001) | |
18 | Freemium | gift free version for max spread, hope they bud premium | Hotmail (1996), SurveyMonkey (1998), LinkedIn (2003), Skype (2003), Spotify (2006), Dropbox (2007) | |
19 | From Push-to-Pull | Kundenanforderungen first and center | Toyota(1975), Zara (1975), Dell(1984), Geberit (2000) | |
20 | Guaranteed Availability | Verfügbarkeit versprechen und halten | PHH Corporation (1986), IBM (1995), Hilti (2000), MachineryLink (2000), NetJets (1964), ABB Turbo Systems (2010) | |
21 | Hidden Revenue | Nicht der Nutzer, sondern Dritte (z.B. Werbung) finanzieren | JCDecaux (1964), Sat.1 (1984), Metro Newspaper (1995), Google (1998), Zattoo (2007), Facebook (2004), Spotify (2006) | |
22 | Ingredient Branding | "our special ingeredient makes our product the best" | Intel (1991), W.L. Gore & Associates (1976), DuPont Teflon (1964), Carl Zeiss (1995), Shimano (1995), Bosch (2000) | |
23 | Integrator | Kontrolliere die gesamte Wertkette allein | Carnegie Steel (1870), Exxon Mobil (1999), Ford (1908), Zara (1975), BYD Auto (1995) | |
24 | Layer Player | Übernimm eine Phase der Wertkette für verschiedene Partner | Wipro Technologies (1980), PayPal (1998), Amazon Web Services (2002), Dennemeyer (1962), TRUSTe (1997) | |
25 | Leverage Customer Data | Metadaten der Nutzer verkaufen | Google (1998), Facebook (2004), PatientsLikeMe (2004), 23andMe (2006), Verizon Communications (2011), PayBack (2000), Amazon Store (1995), Twitter (2006) | |
26 | License | Produktnutzung lizenzieren, hauptsächlich entwickeln | ARM (1989), IBM (1920), BUSCH (1870), DIC 2 (1973), Duales System Deutschland (1991), Max Havelaar (1992) | |
27 | Lock-in | You're not getting out of this (easily) | Gillette (1904), Nestlé Nespresso (1986), Hewlett-Packard (1984), Microsoft (1975), Lego (1949), Nestlé BabyNes (2012), Nestlé Special.T (2010) | |
28 | Long Tail | <i don't get it> sell small amounts for long time (?) | Amazon Store (1995), eBay (1995), Netflix (1999), Apple iPod/iTunes (2003), YouTube (2005) | |
29 | Make More of it | Offer your ressources to others while you don't need them | Festo Didactic (1970), Porsche (1931), BASF (1998), Amazon Web Services (2002), Sennheiser Sound Academy (2009) | |
30 | Mass Customization | Massenproduktion + Kundenspezifisch = z.B. Modular & customizable | Dell (1984), Leviȇs (1990), My Unique Bag (2010), Miadidas (2000), mymuesli (2007), Factory121 (2006), PersonalNOVEL (2003) | |
31 | No Frills | Fokus auf das Wesentliche, offen kommunizieren, wo man spart | Ford (1908), Southwest Airlines (1971), Dow Corning (2002), McDonaldȇs (1948), Accor (1985), Aravind Eye care System (1976), McFit (1997), Aldi (1913) | |
32 | Open Business Model | Geschäftsmodell mit Partnern weiterentwickeln | Valve Corporation (1998), Abril (2008) | |
33 | Open Source | Code is free for all, Dienstleistung on top | Red Hat (1993), Wikipedia (2001), mondoBIOTECH (2000), Local Motors (2008), IBM (1955), Mozilla (1992) | |
34 | Orchestrator | Fokus auf spezielle Segmente der Wertkette, Rest Outsourcen | Nike (1978), Bharti Airtel (1995), Li & Fung (1971), Procter & Gamble (1970) | |
35 | Pay per Use | Pay what you use | Hot Choice (1988), Google (1998), Better Place (2007), Car2Go (2008), Ally Financial (2004) | |
36 | Pay What You Want | Zahl, was du für richtig hältst | One World Everbody Eats (2003), Radiohead (2007), NoiseTrade (2006), Humble Bundle (2010), Panera Bread Bakery (2010) | |
37 | Peer-to-Peer | Eure 1:1 Meetings sind unser Mehrwert. | eBay (1995), Napster (1999), Couchsurfing (2003), SlideShare (2006), RelayRides (2010), Craigslist (1996), Skype (2003), LinkedIn (2003), Zopa (2005), Dropbox (2007), Twitter (2006), Airbnb (2008), TaskRabbit (2008), Gidsy (2011) | |
38 | Performance-based Contracting | <i don't get it> Sell the result, not the product (?) | BASF (1998), Xerox (2002), Rolls Royce (1980), Smartville (1997) | |
39 | Razor and Blade | Basis günstig, alles weitere (zur Anwendung notwendige) teuer | Standard Oil Company (1880), Gillette (1904), Hewlett-Packard (1984), Nestle Nespresso (1986), Apple iPod/iTunes (2003), Amazon Kindle (2007), Better Place (2007), Nestlé BabyNes (2012), Nestlé Special.T (2010) | |
40 | Rent Instead of Buy | Mieten statt kaufen | Saunders System (1916), Xerox (1959), Blockbuster (1985), Rent a Bike (1987), Mobility Carsharing (1997), Luxusbabe (2006), Flexpetz (2007), MachineryLink (2000), Car2Go(2008), CWS-boco (2001) | |
41 | Revenue Sharing | win together, lose together | Apple iPhone/AppStore(2008), Groupon (2008), HubPages(2006), CDNow (1994) | |
42 | Reverse Engineering | do what they did | Bayer (1897), Brilliance China Auto (2003), Denner (2010), Pelikan (1994) | |
43 | Reverse Innovation | sell to the rich (countries) what worked for the poor (countries) | General Electric (2007), Nokia (2003), Logitech (1981), Renault (2004), Haier (1999) | |
44 | Robin Hood | higher price for the rich, lower for the poor | Aravind Eye Care System (1976), TOMS Shoes (2006), One Laptop per Child (2005), Warby Parker (2008) | |
45 | Self-Service | Teile der Wertkette macht der Kunde einfach selbst | McDonaldȇs (1948), IKEA (1956), BackWerk (2001), Accor (1985), Car2Go (2008), Mobility Carsharing (1997) | |
46 | Shop-in-Shop | Ein Geschäft in einem anderen einnisten | Bosch (2000), Deutsche Post (1995), Tim Hortons (1964), Tchibo (1987), MinuteClinic (2000) | |
47 | Solution Provider | <i don't get it> Einen Bereich mit Produkten und Dienstleistungen vollständig abdecken | Lantal Textiles (1954), Tetra Pak (1993), CWS-boco (2001), Geek Squad (1994), Heidelberger Druckmaschinen (1980), Apple iPod/iTunes (2003), 3M Services (2010) | |
48 | Subscription | Regelmäßig Gebühren Zahlen, um Produkt zu erhalten | Netflix (1999), Blacksocks (1999), Salesforce (1999), Jamba (2004), Dollar Shave Club (2012), Next Issue Media (2011), Spotify (2006) | |
49 | Supermarket | Verkauf viele verschiedene Dinge unter einem Dach | King Kullen Grocery Company (1930), Merrill Lynch (1930), Toys“R”Us (1948), The Home Depot (1978), Best Buy (1983), Fressnapf (1985), Staples (1986) | |
50 | Target the Poor | Hauptziel: Kunden mit geringem Einkommen, dadurch geringe Gewinne/Kunde, aber viele Kunden | Grameen Bank (1983), Bharti Airtel (1995), Arvind Mills (1995),Hindustan Unilever (2000), Tata Nano (2009), Walmart (2012) | |
51 | Trash-to-Cash | Verbrauchtes erneuern | Duales System Deutschland (1991), Freitag lab.ag (1993), Greenwire (2001), H&M (2012), Emeco (2010) | |
52 | Two-Sided Market | Wir sind die Plattform, ihr die Händler | Diners Club (1950), Amazon Store (1995), Metro Newspaper (1995), Facebook (2004), Groupon (2008), JCDecaux (1964), Sat.1 (1984), Google (1998), Zattoo (2007), eBay (1995), Elance (2006), Priceline (1997), MyHammer (2005) | |
53 | Ultimate luxury | Hauptziel: Kunden mit hohem Einkommen, dadurch hohe Gewinne/Kunde, aber wenige Kunden | Lamborghini (1962), MirCorp (2000), The World (2002), Jumeirah Group (1994), Abbot Downing (2011) | |
54 | User Designed | Der Nutzer gestaltet das Produkt mit | Spreadshirt (2001), Lulu (2002), Lego Factory (2005), Ponoko (2007), Createmytattoo (2009), Quirky (2009), Amazon Kindle (2007), Apple iPhone/AppStore (2008) | |
55 | White Label | Ihr dürft eure Marken auf unser Produkt packen | Foxconn (1974), Richelieu Foods (1994), Printing In A Box (2005) |